Game Design – Week 10 – GTD – Getting Things Done – Part 2

Image from BiggerPlate.com

Teens are overwhelmed, partly because they don’t yet have the skills to manage the unprecedented amount of stuff that enters their brains each day.  – from LifeHacker.com

“Your mind is for having ideas, not holding them.”

“You can do anything, but not everything.”

― David Allen, (GTD) Getting Things Done for Teens: Take Control of Your Life in a Distracting World

SUMMARY

  • I learned how to create a system to manage workload

PRACTICE ROOM (TUTORIALS)

PlayCanvas – Javascript

CLASSROOM (THEORY & ANALYSIS)

Screenshot from Animated Book Summary And Review at YouTube

You are going to learn to develop your own version of David Allen’s Getting Things Done (GTD) process in this ‘room.’

LAB (THEORY PRACTICED)

Screenshot of David Allen TED Talk
Screenshot of David Allen TED Talk
Screenshot from Animated Book Summary And Review at YouTube
  1. Detailed map by guccio@文房具社 icensed under CC BY-NC 2.0
  2. Basic map from BiggerPlate.com embedded below

GTD-based Trusted System

Paper and pen or pencil is what I use because I can constantly have it physically in front of me, and can take it with me if I want. I don’t think a GTD system using my phone or computer would work for me, because that would mean my GTD system is within something else, and not its own dedicated object. I specifically use notecards, as I have a stack of hundreds of blank notecards on my desk, making it very accessible.

STUDIO (CREATING MAPS)

Image from zenkit.com

WHAT I LEARNED and PROBLEMS I SOLVED

  • I learned the importance of having a system to remind me to get things done.

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